Functional Programming in Swift

By Chris Eidhof, Florian Kugler, Wouter Swierstra

This booklet will train you ways to exploit rapid to use useful programming concepts for your iOS or OS X initiatives. those thoughts supplement object-oriented programming that the majority Objective-C builders will already be accustomed to, supplying you with a necessary new instrument on your developer's toolbox. we'll commence via looking at Swift's new language good points, equivalent to higher-order capabilities, generics, optionals, enumerations, and development matching. learning those new gains will assist you write useful code successfully. After that, we are going to supply numerous examples of the way to take advantage of sensible programming styles to resolve real-world difficulties. those examples comprise a compositional and type-safe API round center photograph, a library for diagrams equipped on center snap shots, and a small spreadsheet program outfitted from scratch.

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Beginning Visual Basic 2012

By Bryan Newsome

The final beginner's consultant to programming in visible easy 2012

Visual easy, used to put in writing home windows functions and internet apps with ASP.NET, is a necessary language for starting programmers. utilizing the time-tested Wrox process, this consultant presents a step by step structure that will get newbies up and working speedy and with a bit of luck. crucial subject matters coated contain writing home windows purposes, operating with conversation packing containers and menus, item orientated programming suggestions, programming for portraits, utilizing visible uncomplicated with ASP.NET for internet apps, and working with information entry and SQL Server.

  • Visual easy is a well-liked first language for starting programmers; this Wrox beginner's advisor covers all facets of the most recent version
  • Uses a uncomplicated, step by step method of aid novices examine speedy and easily
  • Covers crucial subject matters together with move keep an eye on, facts constitution, writing home windows purposes, mistakes dealing with and debugging, items and item orientated suggestions, and sophistication libraries
  • Explains home windows varieties, pictures programming, getting access to databases, net programming utilizing visible uncomplicated with ASP.NET, information entry, SQL Server, ADO.NET, and XML

Beginning visible easy 2012 is a must have for programming beginners who are looking to get a superb footing in a single of an important programming languages.

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I Heart Logs: Event Data, Stream Processing, and Data Integration

By Jay Kreps

Why a publication approximately logs? That’s effortless: the common-or-garden log is an abstraction that lies on the center of many structures, from NoSQL databases to cryptocurrencies. although such a lot engineers don’t imagine a lot approximately them, this brief publication exhibits you why logs are valuable of your attention.

Based on his renowned weblog posts, LinkedIn important engineer Jay Kreps exhibits you ways logs paintings in disbursed platforms, after which offers functional functions of those recommendations in various universal uses—data integration, company structure, real-time move processing, information method layout, and summary computing models.

Go forward and make the leap with logs; you’re going love them.

  • Learn how logs are used for programmatic entry in databases and disbursed systems
  • Discover options to the large facts integration challenge whilst extra information of extra types meet extra systems
  • Understand why logs are on the middle of real-time circulation processing
  • Learn the function of a log within the internals of on-line facts systems
  • Explore how Jay Kreps applies those principles to his personal paintings on information infrastructure platforms at LinkedIn

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Expert Android

By Dave MacLean

From the best writer of Android books, Apress’ Expert Android grants complex concepts for customizing perspectives, controls, and layouts. You’ll discover ways to increase apps in checklist time utilizing JSON, complex shape Processing, and the BaaS (Backend As A provider) platform Parse. The e-book additionally contains huge assurance on OpenGL, seek, and Telephony. With those complicated and time saving applied sciences you’ll manage to liberate compelling cellular functions in Google Play and the Amazon Appstore at a fast pace.

In professional Android, you’ll research to:

  • Borrow, reuse, or construct customized Android UI elements
  • Create 3D stories utilizing OpenGL ES 2.0
  • Write collaborative functions within the Parse cloud and speak together with your app person neighborhood via Parse Push expertise
  • Reduce the time-to-market whereas growing rock strong apps for a number of units

no matter if you're a person or company developer, in Expert Android you’ll locate  the complicated strategies and practices to take your cellular apps to the following point. whatever the Android liberate, this publication serves as your definitive, capstone reference to your Apress Android experience.

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Erlang Programming

By Francesco Cesarini, Simon Thompson

This booklet is an in-depth creation to Erlang, a programming language perfect for any state of affairs the place concurrency, fault tolerance, and speedy reaction is key. Erlang is gaining common adoption with the appearance of multi-core processors and their new scalable method of concurrency. With this consultant you will write advanced concurrent courses in Erlang, despite your programming historical past or event.

Written via leaders of the foreign Erlang neighborhood -- and in keeping with their education fabric -- Erlang Programming specializes in the language's syntax and semantics, and explains development matching, right lists, recursion, debugging, networking, and concurrency.

This booklet is helping you:

  • Understand the strengths of Erlang and why its designers integrated particular features
  • Learn the recommendations at the back of concurrency and Erlang's method of dealing with it
  • Write effective Erlang courses whereas holding code neat and readable
  • Discover how Erlang fills the necessities for allotted systems
  • Add basic graphical consumer interfaces with little effort
  • Learn Erlang's tracing mechanisms for debugging concurrent and dispensed systems
  • Use the integrated Mnesia database and different desk garage features

Erlang Programming presents workouts on the finish of every bankruptcy and straightforward examples through the book.

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Concurrent Programming in Mac OS X and iOS: Unleash Multicore Performance with Grand Central Dispatch

By Vandad Nahavandipoor

Now that multicore processors are coming to cellular units, would it be nice to use all these cores with no need to regulate threads? This concise ebook exhibits you ways to exploit Apple's Grand important Dispatch (GCD) to simplify programming on multicore iOS units and Mac OS X.

Managing your application’s assets on a couple of middle isn't really effortless, yet it is important. Apps that use just one middle in a multicore surroundings will gradual to a move slowly. for those who know the way to application with Cocoa or Cocoa contact, this consultant gets you began with GCD right now, with many examples that can assist you write high-performing multithreaded apps.

  • Package your code as block items and invoke them with GCD
  • Understand dispatch queues—the swimming pools of threads controlled by means of GCD
  • Use varied equipment for executing UI and non-UI tasks
  • Create a bunch of projects that GCD can run all at once
  • Instruct GCD to execute projects just once or after a delay
  • Discover how you can build your personal dispatch queues

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DirectX 11.1 Game Programming

By Pooya Eimandar

DirectX eleven is full of gains to fulfill the calls for of recent players, multi-core processors, and the most recent Microsoft working platforms. This instructional supplies entry to all that with an example-led, basic approach.


  • Learn new positive aspects in Direct3D 11.1
  • Discover the best way to enhance a multithreaded pipeline video game engine
  • Understand shader version five and methods to create an editor for the game

In Detail

DirectX is designed to create eye-popping three-D visuals and immersive sound results present in a lot of cutting-edge workstation video games. DirectX 11.1 contains a variety of advancements from its past model. it really is designed to be extra effective, leverage the ability of state-of-the-art multi-core processors, and supply aid for classy shading and texturing ideas akin to tessellation.

DirectX 11.1 video game Programming brings unheard of energy and adaptability to programmers who are looking to excel in graphical courses. DirectX 11.1 video game Programming is an advent to making interactive special effects and video games, utilizing Direct3D 11.1. you'd be guided in the course of the new positive factors of Direct3D in addition to XAML to construct an extensible multithreaded framework for growing 3D functions and video games at the home windows eight metro kind platform.

DirectX 11.1 online game Programming explores the suggestions to establish a 3D multithreaded framework for metro variety snap shots courses. you'd be guided in the course of the technique of extending your framework to make use of the benefits of Direct3D 11.1.

We may then discover visible Studio version editor for loading and modifying your resources and easy methods to render them with the Direct3D pipeline. we are going to additionally discover the helping inputs reminiscent of keyboards, tips, Xbox controllers, and the way to render the whole 3D scene utilizing digital camera, sound, billboard, tessellation, submit processors, and parallel libraries, besides assisting XAML. you'll additionally research the various recommendations of debugging this system and will be good built with every thing you must begin programming 3D functions and video games with DirectX 11.1 on home windows eight platforms.

What you are going to study from this book

  • Loading and rendering mesh utilizing the output structure of visible Studio version Editor.
  • Draw geometry with texture and compiled shaders
  • Load and render meshes utilizing the output structure of the visible Studio version editor
  • Implementing asynchronous source loading
  • Displaying functionality data
  • Add collision detection, sound, bump mapping, specular mapping, and a billboard approach to the framework
  • Use tessellation for making improvements to fabric surfaces
  • Compose XAML and Direct3D
  • Add publish processing and parallel collision detection utilizing C++Amp


Written in step by step instructional layout, we are going to discover the production of 3D functions and video games during the improvement of a home windows eight metro variety game.

Who this booklet is written for

DirectX 11.1 video game Programming Written for builders with wisdom of C++ essentails and 3D arithmetic who would wish to create metro variety online game at the home windows eight platform.

DirectX 11.1 video game Programming explores Direct3D 11.1 and Microsoft C++ part extensions besides introducing C++ speeded up immense parallelism.

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iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics

Move into iOS improvement via getting an organization grab of its basics, together with the Xcode IDE, the Cocoa contact framework, and rapid 2.0—the most up-to-date model of Apple's acclaimed programming language. With this completely up to date consultant, you are going to examine Swift’s object-oriented suggestions, know the way to take advantage of Apple's improvement instruments, and realize how Cocoa offers the underlying performance iOS apps have to have.

  • Explore Swift’s object-oriented recommendations: variables and services, scopes and namespaces, item varieties and instances
  • Become conversant in integrated speedy forms similar to numbers, strings, levels, tuples, Optionals, arrays, dictionaries, and sets
  • Learn how you can claim, instantiate, and customise quick item types—enums, structs, and classes
  • Discover strong quick beneficial properties resembling protocols and generics
  • Catch up on quick 2.0 options: choice units, protocol extensions, errors dealing with, defend statements, availability exams, and more
  • Tour the lifecycle of an Xcode venture from inception to App Store
  • Create app interfaces with nibs and the nib editor, Interface Builder
  • Understand Cocoa’s event-driven version and its significant layout styles and features
  • Find out how rapid communicates with Cocoa’s C and Objective-C APIs

Once you grasp the basics, you can be able to take on the main points of iOS app improvement with writer Matt Neuburg's spouse advisor, Programming iOS 9.

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Beginning Database Design (Wrox Beginning Guides)

By Gavin Powell

This can be definitely the right reference for programmers, directors, or net designers who're new to database improvement and are doubtful as to easy methods to layout and constitution a database successfully. It exhibits the right way to layout and enforce powerful, scalable databases on any of the key relational database administration platforms, together with entry, SQL Server, IBM DB2, MySQL, and Oracle. It covers all of the key database layout steps together with modeling, normalization, SQL, denormalization, object-modeling, info warehousing, and function. It offers lots of real-world examples and a whole beginning-to-end case research of constructing a database that incorporates the research and making plans, tables and information buildings, enterprise ideas, and requisites.

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Practical Foundations for Programming Languages

By Robert Harper

Kinds are the relevant organizing precept of the idea of programming languages. during this leading edge publication, Professor Robert Harper deals a clean viewpoint at the basics of those languages by utilizing variety idea. while such a lot textbooks at the topic emphasize taxonomy, Harper as an alternative emphasizes genetics, studying the development blocks from which all programming languages are built. Language good points are manifestations of variety constitution. The syntax of a language is ruled by way of the constructs that outline its kinds, and its semantics will depend on the interactions between these constructs. the stability of a language layout - the absence of ill-defined courses - follows obviously. Professor Harper's presentation is concurrently rigorous and intuitive, hoping on in basic terms trouble-free arithmetic. The framework he outlines scales simply to a wealthy number of language suggestions and is without delay appropriate to their implementation. the result's a lucid creation to programming idea that's either available and useful.

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